
Zooming in with a ranged weapon is now only available to the subclasses with the Focus perk. This only applies to the owner that launched said arrow or bolt Arrows and bolts are now automatically picked up when walked over. Players can now throw/drop a weapon when Out of Combat. Disabled early overhead tracers to prevent instant overheads. Addressed a bug where picking up a dagger would not bind to an inventory slot. Bots no longer add to combo chain score count. Addressed a bug where knights could spawn with no primary weapon when Shuffle mode is enabled. Officer – Addressed a bug where weapons would unlock in the incorrect order. Officer – added the Greatsword to the primary weapon loadout.
Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!). Added the Highland Sword as an unlockable weapon. Clarified class description in regards to the backstab damage bonus only being effective when using native weapons. Increased throwing knife damage from 35 to 40 units. Increased backstab damage from 35% to 50%. Addressed a bug where ragdolls would not be able to be dismembered. When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP. Jabbing while having lost the left arm will result in a headbutt. Faster weapons now have a slightly smaller counter window. CHIVALRY 2 PATCH NOTES WINDOWS
Counter windows are now variable depending on the speed of the weapon. Addressed a bug where the Longbow would be drawn when selecting the War Bow customization tab in the customization menu. War Axe – fixed pricing issue to allow purchase using crowns. War Bow – fixed a string texture issue for the Superior and Engraved variants. 10 new Face Paint variants (male and female):. Mason – Clan Helmet with four variants, Clan Armour with three variants. Agatha – Balmoral Helmet with four variants, Gallowglass Armour with six variants. Increased all damage values from 5 to 10. Tweaked lean and root motion animations during the special attack for improved attack avoidance. First person camera now ducks to match the player’s head position during the special attack. Special attack’s turn rate has been slightly reduced. Adjusted total ammo count from 20 arrows to 12.
Added carriable pigs (currently only on Aberfell). Added carriable peasants (currently only on Aberfell). Raid – Increase Druid health from 300 to 400. Raid – Reduce capture rate slightly in stage 3. Raid – Increased fuse time from 60 to 90 in stage 2.
Raid – Slightly reduced stage times over multiple stages.Falmire – VIP health increased from 1000 to 1250.Falmire – Added a closer spawn for attackers after the VIP has progressed past a certain point.
Fixed exploit – Vanguard sprint attack can be set up to be done infinitely. Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle. Addressed a bug where you could sometimes be hit during active riposte. Increased the combination input press window for gamepad users to make throwing easier to execute. Reverted maul changes from House Aberfell Public Test. Adjusted 3p and 1p animations on highland sword to be more consistent with tracers. 12 new Weapon Skins for Greatsword, Messer, and War Club. Two new male Voice Over characters – Agatha Highlander and Mason Berserker. Two Helmet Customization items with 4 Mason and 4 Agatha variants. Two new Armour Sets with 9 variants total. New Playable VIP Character – Mason Druid. New Objective Carriables / throwables – Peasants, Pigs (oink oink). New Team Objective map – The Raid on Aberfell. Chivalry 2 1.13 Patch Notes (2.4) – FebruUpdate Highlights